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Sampling Sound – Revision

Before attempting this task make sure you understand what is meant by sampling sound. Complete this drag and drop activity to highlight the key concepts of sound sampling. digital large sampling rate analogue quality Hz milliseconds bps measurements lower bits

Sampling Sound

Sampling is a method of converting an analogue audio signal into a digital signal. While sampling a sound wave, the computer takes measurements of this sound wave at a regular interval called sampling interval. Each measurement is then saved as

Vanishing Point Perspective

In graphical perspective, a vanishing point is an abstract point on the image plane where 2D projections (or drawings) of a set of parallel lines in 3D space appear to converge. The vanishing point may also be referred to as

Falling/Scrolling Object Algorithms

In many arcade video games objects are flying across the screen (either vertically: falling objects, upcoming cars in car racing game) or horizontally (e.g. pipes in Super Mario or flappy bird, cars in Crossy Road). In frame based games, motions

Computational Features of Video Games

If you are confident enough with your Python skills, you might feel ready to move on to the next stage and start creating your own arcade video game. To do so you will have to research and investigate existing video

Pacman Ghost Algorithm

In a game of Pacman a specific algorithm is used to control the movement of the ghosts who are chasing (running towards) Pacman. For this challenge we will assume that ghosts can walk through walls (as ghosts do!). So we

Bouncing Algorithm

Bouncing algorithms are often used in arcade games such as Pong or Breakout. To understand how to implement a bouncing algorithm, it is essential to understand how the computer controls the trajectory of a sprite (e.g. ball) on the screen.

Closest Player Detection Algorithm

Have you ever noticed when playing a team sport video game such as a (football, basketball, rugby game, etc.) the computer often finds out who the closest player to the ball is so that you can run to the ball

Random Background Generator

In this challenge we will use a Python script (using Python Turtle) to generate a random background for a 2D video game. To create a mountain range skyline we will use two different approaches: Using a polynomial function Using a

Oblique Projection Formulas

The aim of this challenge is to demonstrate how the oblique projection formulas are used to convert 3D coordinates (x,y,z) into 2D coordinates (x,y). The oblique projection formulas are essential to understand how 3D models are displayed on a 2D