Get ready for the new computing curriculum. Find new computing challenges to boost your programming skills or spice up your teaching of computer science.

In this blog post we will investigate two types of coordinates used to identify the location of a point on a 2D plan: Cartesian Coordinates (x,y) Polar Coordinates (r,θ) Both sets of coordinates have their own applications and are often…

When calculating the distance between two points on a 2D plan/map we often calculate or measure the distance using straight line between these two points. Thought this “as the crow flies” distance can be very accurate it is not always…

Honeycomb is a structure of hexagonal cavities (cells of wax), made by bees to store honey and eggs. In this challenge we will use a set of iterative algorithms to draw a honeycomb pattern. First, we will create a function…

A polygon is a plane shape (2D) with straight lines. It consists of vertices and edges. A polygon is regular when all angles are equal and all sides are equal. For instance a regular pentagon consists of 5 vertices and…

One method to estimate the value of π (3.141592…) is by using a Monte Carlo method. This methods consists of drawing on a canvas a square with an inner circle. We then generate a large number of random points within…

In this challenge we will use Python Turtle to draw text on screen and customise the appearance of our text. To do so we have created our own font as a Python dictionary. Each letter of the alphabet is represented…

For these challenges we will produce on screen artwork by randomly positioning confetti on different shapes of canvas. Our code will use Python Turtle to draw the canvas and the confetti. Square Canvas Check how the code provided below randomly…

In this Python challenge we will write a script to randomly draw confetti on a canvas while ensuring that none of the confetti overlap with each other! Problem Decomposition In this challenge we will need to solve the following problems:…

In many arcade video games objects are flying across the screen (either vertically: falling objects, upcoming cars in car racing game) or horizontally (e.g. pipes in Super Mario or flappy bird, cars in Crossy Road). In frame based games, motions…

In a game of Pacman a specific algorithm is used to control the movement of the ghosts who are chasing (running towards) Pacman. For this challenge we will assume that ghosts can walk through walls (as ghosts do!). So we…