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Formula 1 Grand Prix

For this challenge we are going to use pseudo-code to analyse the timings of the best two formula 1 drivers of the season, Lewis Hamilton and Sebastian Vettel on four different Grand Prix. For the purpose of this task we

Guess Who

Did You Know? The aim of the “Guess Who” game is to look at a list of character cards and to ask “Yes/No” questions to progressively eliminate cards from the set by flipping them down. At the end of the

Live Metrics

First let’s have a look at the following two webpages… http://www.internetlivestats.com/ http://www.worldometers.info/ Our Challenge In this challenge we are going to write our own Python scripts to generate live metrics. Let’s look at our first fact: Every second, on average

How eco-friendly are you?

It would not be hot news for you to hear that throughout your everyday life, whatever you do, you are having an impact on the environment. Words like pollution, global warming, carbon dioxide, recycling, energy saving, waste reduction are no

My Library

For this challenge you will work for the librarian who needs a computer program to help pupils find out where books can be found in the library. The library contains nine bookshleves labelled from A to I. Each bookshelf specialises

The Legend of the Secret Key

The legend of the secret key is based around King Richard II, King of England. In 1399, Richard II decided to hide his treasure in a treasure chest and used four keys to lock his treasure chest. He asked his

Number based brainteasers

In this collection of challenges you are going to manipulate numbers and perform basic arithmetic operations with numbers as well as use string manipulation techniques to format numbers. Challenge #1: Square Number Challenge #2: Total 100 Challenge #3: Odd or

Quote of the Day

Learning Objectives By completing this challenge you will learn how data can be stored using lists. You will store a series of quotes in a list and append new quotes to your list. You will also find out how to

Limit 33

“Limit 33” is a simple game of adding a series of random numbers to a running total. The player’s aim it to reach a total as close as possible to 33 without taking this total over 33. Rules of the

For Sale

Learning Objectives In this challenge we are learning how to use variables to store the characteristics of your house. Some of our variables will be used to store text (string) such as the street name of your house. Some variables