Get ready for the new computing curriculum. Find new computing challenges to boost your programming skills or spice up your teaching of computer science.

This challenge is based on a 4×4 grid of dice (16 dice in total). Each game starts by shaking the grid to generate a new grid of 16 values. All dice are 6-sided dice, generating random values between 1 and…

Let’s consider a square matrix of n x n. (n columns and n rows). The diagonal difference of a square matrix is the absolute difference between the sums of its diagonal. Let’s look at an example based on the following…

In this post we will investigate how to generate a level/stage for a platform game using a 2D array. We will focus on the level for a 2D platform game such as Super Mario: By applying a grid layout to…

For this challenge we will investigate how to create a 2D array to store the value from 1 to 100 in a 10×10 array. We will then write an algorithm to shuffle the content of this array. See the code…

Boggle is a word game based on a 4×4 grid of 16 letters. Each time the game is played a new grid is generated. In the real game this is done by shaking a cube that contains 16 letter dice.…

A school timetable is displayed as a 2D table consisting of 5 rows (for each day of the week) and 5 columns (number of lessons in a day). Such a table can be stored in a computer program using a…

In this blog post you will use Python Code to complete this simulation of the game of connect 4. (Rules of the game) You will first need to reverse-engineer the code provided. The code so far is used to: Display…

In this blog post we will use Glowscript to create a 3D animation of a space invader. 2D Graphics used in retro arcade games consist of pixels. A 2D graphic can be described as a grid of pixels of different…

A cinema has created a booking system for their main theatre which consists of 48 seats, organised in 6 rows of 8 seats. To store information as to whether a seat is booked or available, the program uses a 2-dimensional…

For this challenge we are not going to recreate a full battleship game. Instead we are going to focus on randomly placing the ships on the grid using an algorithm. The code given below uses Python Turtle to draw the…