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Vanishing Point Perspective

In graphical perspective, a vanishing point is an abstract point on the image plane where 2D projections (or drawings) of a set of parallel lines in 3D space appear to converge. The vanishing point may also be referred to as

Falling/Scrolling Object Algorithms

In many arcade video games objects are flying across the screen (either vertically: falling objects, upcoming cars in car racing game) or horizontally (e.g. pipes in Super Mario or flappy bird, cars in Crossy Road). In frame based games, motions

Computational Features of Video Games

If you are confident enough with your Python skills, you might feel ready to move on to the next stage and start creating your own arcade video game. To do so you will have to research and investigate existing video

Pacman Ghost Algorithm

In a game of Pacman a specific algorithm is used to control the movement of the ghosts who are chasing (running towards) Pacman. For this challenge we will assume that ghosts can walk through walls (as ghosts do!). So we

Bouncing Algorithm

Bouncing algorithms are often used in arcade games such as Pong or Breakout. To understand how to implement a bouncing algorithm, it is essential to understand how the computer controls the trajectory of a sprite (e.g. ball) on the screen.

Closest Player Detection Algorithm

Have you ever noticed when playing a team sport video game such as a (football, basketball, rugby game, etc.) the computer often finds out who the closest player to the ball is so that you can run to the ball

Random Background Generator

In this challenge we will use a Python script (using Python Turtle) to generate a random background for a 2D video game. To create a mountain range skyline we will use two different approaches: Using a polynomial function Using a

Oblique Projection Formulas

The aim of this challenge is to demonstrate how the oblique projection formulas are used to convert 3D coordinates (x,y,z) into 2D coordinates (x,y). The oblique projection formulas are essential to understand how 3D models are displayed on a 2D

RISC and CISC Processors

RISC and CISC are two computers architectures that are used by CPUs. Complete this drag and drop activity to highlight the characteristics of RISC & CISC processors. instructions several Complex Reduced Software circuitry 1 Desktop simpler Embedded devices Many clock

Parallax Scrolling Effect

2D arcade video games often use a frame based approach. This means that the screen is refreshed every so often (for instance every 20 milliseconds). This enables to animate the Graphical User Interface of the game making the game more